Opening area
Choose the world size, learn gestures, and leave together.
Big Walk · 07 articles
Use a deliberately incomplete landmark and transport guide to decide where the group should look next.
Landmark finder
Filter the verified control, navigation, and transport landmarks, then open the focused route for the task in front of you.
Choose the world size, learn gestures, and leave together.
The first fixed progress gate from the beach side.
The dependable landmark for the map and compass.
Use it to orient around the Map Room side of the world.
Connects the group’s progress to train travel.
Connects the group’s progress to the chairlift.
Connects the group’s progress to tunnel travel.
A travel option confirmed by a visible achievement.
A high travel option confirmed by a visible achievement.
A later travel option; this guide does not map every entrance.
Recommended starting points
Navigate the opening area, Crosswalk, Map Room, tower routes, trains, chairlift, and tunnels without a false full-map claim.
Read guideOpen the Map Room, pick up the portable map and compass, and know what to do when the door or table is still unavailable.
Read guideSearch 230 Big Walk locations on a terrain map, isolate all 45 puzzles, inspect solution cues and screenshots, track found markers, and open related wiki guides.
Read guideComplete category
Unlock the Green Tower chairlift, board moving chairs from the platform, protect carried items, and reunite separated players.
Read guideTurn puzzle rewards into tower keys, follow all five cutters, and use each shaped key at the correct transport or map lock.
Read guideUnlock the three train loops, stop a carriage with its front lever, board as a group, and recover players who miss a station.
Read guideOpen the Yellow Tunnel, gather the whole party at its entrance, assign light and radio roles, and avoid unwanted ending spoilers.
Read guide