PuzzlesBy Big Walk WikiPublished

Big Walk Glass Room Signals Puzzle

A focused Red Tower reader-and-presser walkthrough for the silent green glass room.

A high Red Tower view points toward the green glass-room challenge below
Use the green building below Red Tower to find the silent signal challenge.
Table of contents

The green glass room below Red Tower is a silent pointing puzzle. One player reads the active position from inside; a teammate converts that gesture into an outside button press. Glass room signals is a descriptive guide label, not an official in-game name.

Quick solution

  1. Find the green building below Red Tower at approximately 3760, 1430.
  2. Put one player inside and at least one player beside the outside controls.
  3. The inside door locks and one position on the curved wall lights up.
  4. The inside player faces and points clearly toward the matching outside button.
  5. The outside player presses that button and waits for the next signal.
  6. Repeat until the long progress display fills and the red reward releases.

Find the green glass room

Start from the Red Tower control panel at about 3670, 1400. Follow the path downhill and use the green building at the bottom as the landmark. Do not confuse it with the blue Map Room reached by the long red staircase.

Inside the green glass room, a player stands beside the curved wall of signal positions
The locked-in reader watches the curved wall for the next lit position.

Assign the reader and presser

The reader goes inside. The presser stays outside where all handled inputs are visible. Extra players should watch the progress display or relay a gesture, but only one person should call the final button to avoid conflicting presses.

Normal speech is not the reliable channel through the glass. Before entering, agree that the reader will stand centrally, turn their body toward the target, extend one arm, and hold the pose until the outside player confirms the press.

Read and press one signal at a time

When a stone on the inside semicircle lights, the reader should move only enough to make the direction unambiguous. The outside player watches through the glass and presses the matching control below their side of the wall.

In the documented 2-player route, ten correct signals filled the display. Treat the visible progress bar—not ten—as authoritative if the selected 3-player or 4+ world shows a different requirement.

An outside player sees the silent-room participant through the glass and has five handled inputs below
The outside player converts the held pointing pose into one matching button press.

Confirm completion

After every correct input, wait for the next lit position. The challenge is complete when the long progress display fills and the red control-panel piece unlocks. Pick up the piece before leaving the building.

Recover from a wrong press

What happened Recovery
The outside player cannot tell which control is intended Have the reader return to the center, face the target, and hold one clear arm direction.
A wrong button was pressed Stop guessing and read the newly active inside position before continuing.
Two players press different controls Choose one final presser; everyone else only observes or relays.
The bar looks complete but no reward appears Check the current world for another active target and wait for the display to settle.

Continue the Red Tower route

Carry the reward to the Red Tower panel. The complete Map Room route covers the other nearby challenges, five key cutters, and the Map Room lock. If the group needs a lower-movement alternative, try the Split Beach Maze next.

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