Big Walk · 01 articles

Big Walk Tools & Toys Database — Uses & Route Cues

Search a scoped set of communication, navigation, carrying, visibility, puzzle, and social tools by the job they need to do.

Searchable database

Find a tool by the job it needs to do

This is a scoped, useful set—not an all-items claim. Common finds are broad route cues because exact spawns and quantities have not been mapped for every world choice.

Filter tools by purpose

14 matching tools

Walkie-talkies

communication
Use
Carry voices and text chat beyond normal proximity range.
Common find
Look around communication points and tower routes.
Keep in mind
They preserve the game’s radio-like signal behavior instead of becoming an outside voice channel.

Radio transmitter / receiver

communication
Use
Send a message from a transmitter to a player near the matching receiver.
Common find
Communication stations appear beside major travel and control landmarks.
Keep in mind
A listener still needs to be near the receiving end.

Megaphone

communication
Use
Push a voice farther when the group has spread out.
Common find
Search elevated tool platforms as the world opens up.
Keep in mind
It changes reach; it does not remove every wall or distance rule.

Whiteboard

communication
Use
Leave a visual message or draw a shape for another player.
Common find
Common around navigation and puzzle-support areas.
Keep in mind
Useful only when the other player can see the board.

Cowbell

communication
Use
Make a simple sound signal when words are not useful.
Common find
The opening area introduces basic communication objects.
Keep in mind
A sound cue cannot carry a detailed instruction.

Flare

visibility
Use
Create a bright visual marker so separated friends can regroup.
Common find
Look near route decisions and important travel points.
Keep in mind
It marks an area; it does not give a map coordinate.

Laser pointer

visibility
Use
Point out a distant object or the group’s next target.
Common find
Tool stashes appear around control and navigation landmarks.
Keep in mind
The other player needs line of sight to the dot.

Binoculars

navigation
Use
Inspect distant landmarks before choosing a route.
Common find
Check high observation points as you activate tower routes.
Keep in mind
They help identify a target but do not show the route to it.

Handheld map

navigation
Use
Carry a portable view of the world after reaching the Map Room.
Common find
The Map Room is the reliable landmark for map tools.
Keep in mind
This guide does not claim that every point of interest is shown immediately.

Compass

navigation
Use
Keep a shared direction while the group follows the map.
Common find
Search the Map Room alongside the navigation tools.
Keep in mind
A heading still needs a landmark or route plan.

Backpack

carrying
Use
Carry one object on your back while keeping your hands available.
Common find
Bag points are placed around the world as exploration opens.
Keep in mind
A friend can still interact with the carried item.

Hip bag

carrying
Use
Carry an object at your side for a group route.
Common find
Look at the same bag points used for backpacks.
Keep in mind
It is storage for the walk, not a private inventory.

Golden head

puzzle
Use
Changes what the wearer can see during a cooperative challenge.
Common find
Appears around a challenge built for guided movement.
Keep in mind
A partner’s directions are part of using it safely.

Paintbrush

social
Use
Paint a friend to change their appearance.
Common find
Use it in the customization area.
Keep in mind
You customize one another rather than painting yourself.