Big Walk Head Count Puzzle
A focused Green Tower counting guide with no fixed answer code.

Table of contents
The green arena briefly shows black head silhouettes across ten blue lamps.
Split the lamps into non-overlapping groups, count locally, combine the
subtotals once, and enter the current total. The answer changes; there is no
fixed code. Head count is a descriptive guide label.
Quick solution
- Find the green arena at approximately 4100, 1880.
- Divide its ten blue lamps into named, non-overlapping groups.
- Assign one player to each group before activation.
- Count every black head silhouette shown in your own lamps.
- Call each subtotal once and add them together.
- Enter the combined number at the blue counter and collect the reward.
Find and divide the ten lamps
The arena lies directly south of the hidden-lamp circle. Coloured bands around the lamp tops help the group identify exactly which columns belong to each counter. With two players, five lamps each is the simplest split.


Activate from ready positions
Choose one activator. Everyone else moves to a viewing position before the button is pressed. The activator returns to their own group immediately rather than trying to watch all ten lamps from the counter.
Count locally and combine once
Each player counts only their assigned lamps. After the display ends, call subtotals in a fixed order and have one recorder add them. Do not shout a running global total during the display; overlapping corrections make the final number harder to trust.
Enter the current total
One player enters the combined number at the blue counter. A correct total releases the piece and produces the visible completion effect.

Recover a rejected total
| Problem | Recovery |
|---|---|
| Two players counted the same lamp | Redraw the ownership boundary using the coloured bands. |
| One subtotal is uncertain | Repeat the run; do not guess a fixed online answer. |
| Players speak over each other | Call subtotals in a named order after the display ends. |
| The counter rejects the number | Recount the new run from ready viewing positions; the total can change. |
Start the chairlift
Take the reward to Green Tower. The complete Chairlift route covers the five-cut key and station lock. Use the chairlift route guide once the chairs begin moving.
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