Big Walk Hidden Red Lamps Puzzle
A focused Green Tower arena guide that turns each failed attempt into route knowledge.

Table of contents
The blue circular arena hides persistent hazards among its yellow lamps. A tested lamp reveals either a safe green light or a red star; red positions stay fixed across attempts, so mark them and learn the safe route. The label is descriptive.
Quick solution
- Find the blue arena near Green Tower at approximately 4020, 1870.
- Bring spare lanterns or loose objects to use as markers.
- Start the attempt and test lamps in one consistent direction.
- When a lamp reveals a red star and ends the attempt, mark that position.
- Restart, skip every marked red lamp, and test the remaining positions.
- Complete an attempt using only the required green lamps.
Find and index the lamp circle
The arena contains yellow lamp stands around a tall central progress column. Choose a starting landmark and always walk clockwise or counterclockwise from it so each tested position keeps a stable identity.

Test one unknown lamp at a time
Press the start control, then test lamps methodically. A green result is safe for the current layout. A red star ends the attempt, but supplies useful information for the next run.

Mark persistent red hazards
Place a spare object beside the failed lamp without blocking its control. Do not move existing markers when starting again. If several players explore, give each one a non-overlapping arc and one agreed marker type.
Complete the safe run
Restart and activate only the known-safe green positions plus one new unknown at a time. The central column fills and the challenge completes when the required green set is active without a red failure.

Recover lost marker information
| Problem | Recovery |
|---|---|
| A marker moved | Restart from the fixed landmark and retest only the uncertain position. |
| Two players tested the same lamp | Divide the circle into named non-overlapping arcs. |
| A red lamp is pressed again | Stop random movement and restore the clockwise/counterclockwise index. |
| The remembered safe set does not complete | Follow the current world's visible requirement and test the remaining unknown positions. |
Continue the Green Tower route
Carry the reward to Green Tower and use the complete Chairlift route. The nearby Head Count is the last focused challenge in this regional loop.
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