PuzzlesBy Big Walk WikiPublished Updated

Big Walk Crosswalk Puzzles — Opening Solutions

A complete opening route through the crane, telescope, blue house, green scaffold, and five key cutters.

Table of contents

The raised Crosswalk is the first hard gate after the tutorial. You cannot replace these four rewards with pieces from elsewhere because the wider island is still on the other side of the bridge.

The location labels below describe what each place looks like; they are not official puzzle names. Map-grid readings are route aids, so use the landmark description when your position falls near an edge of a grid square.

Before you leave the tutorial

  1. Use the large open archway, take both sets of stairs, and keep the group together on the beach-side slope.
  2. Find the low circular control platform on the sand behind the customization structure, close to the Crosswalk stairs. Its approximate grid reading is 3550, 1100.
  3. Look at the four glass-covered slots and the golden key behind the panel. Each nearby challenge releases one red control-panel piece.
  4. In a 3-player or 4+-player world, follow every extra switch or target shown by your session. The landmarks and solution logic stay the same, but the number of simultaneous inputs can increase.
The beach control platform with four red-piece slots, four buttons, and the oversized golden key
The opening panel needs all four nearby red rewards; the oversized golden key waits behind its four covered slots.

1. Crane button — stack one player

If this is the only opening challenge blocking the group, use the focused Crane Button puzzle guide for the 2-, 3-, and 4+-player stack heights, the shortest route from the tutorial, and a compact failure checklist.

Find it: From the tutorial exit, go down the first ramp and look right between the boulders for a yellow crane. The approximate reading is 3520, 1280.

Do it:

  1. One player targets a teammate and lifts them onto their head.
  2. Walk the stack under the crane arm.
  3. The upper player presses the red button on the underside of the crane.

You are done when: confetti fires and a red control-panel piece drops from the crane.

If it does not complete: lower the upper player, rebuild the stack directly under the button, and make sure the upper player—not the carrier—is pressing it.

A player holds the released red control-panel piece beneath the yellow crane
After the upper player presses the high button, collect the red Crosswalk control-panel piece released beneath the crane.

2. Telescope signal — keep the button held

Use the focused Spyglass puzzle guide when you need the two-player role split, distant-light navigation, or closed-case recovery.

Find it: Continue up the mountain path from the crane to a small platform with a telescope and red button, around 3510, 1195.

Do it:

  1. Leave one player at the platform to hold the red button.
  2. While it is held, use the telescope direction and the red light in the distance to line up the route.
  3. The second player follows that line to the glass box on the mountainside and collects the piece.

You are done when: the runner has removed the red piece from the box.

If the light or access disappears: the platform player released the button. Return to the button, hold it continuously, and send the runner again.

A player holds the telescope-platform button while the telescope points across the dark valley
One player must keep the platform button held while the runner follows the telescope's line.
The remote glass reward box opened on a mountainside across from the telescope
The held button opens the distant glass box; the runner removes the red piece before access closes.

3. Blue house symbols — describe five screens in order

Use the focused Blue House symbol guide for the reader and builder roles, all four recognition images, the example-only warning, and a position-by-position rejection checklist.

Find it: From the telescope, look right across the valley toward a green platform. Follow the mountain path; the blue house appears just before it, around 3660, 1295. Nine handled symbol pieces sit outside.

Assign roles: one reader goes inside; one builder remains outside. Extra players can manage pieces and repeat descriptions, but should not change the left-to-right order.

Do it:

  1. The reader enters and presses the button beside the door. This closes the room and activates five screens.
  2. The reader describes the symbols from left to right, one screen at a time.
  3. The builder selects the matching outside pieces and places five of them on the panel in that same order.
  4. Use the open window to confirm ambiguous shapes. When showing a held piece, turn the character so the visible face points toward the window.
  5. Press the submit button beside the outside panel.

You are done when: confetti appears and the reward unlocks.

If nothing happens: do not reshuffle everything at once. Recheck screen one through five, correct the first mismatch, then submit again. The displayed sequence can differ between sessions, so a copied symbol answer is less useful than the communication method.

The two-part blue symbol house viewed from its front steps at night
The blue house separates the reader inside from the builder and nine handled pieces outside.
Nine handled symbol pieces beside the blue house communication window
The outside builder chooses five of these nine pieces while the reader describes the hidden sequence through the window.
Five blank display panels inside the blue symbol house beside the viewing window
After activation, the inside player reads the five display panels from left to right.
An example five-symbol sequence displayed on the blue house answer board
The symbols can vary by attempt; copy the current five positions in order rather than memorizing this example.

4. Green scaffold buttons — use a clear countdown

Use the focused Green Scaffold button guide for the selected-world setup, active-control check, countdown method, and mistimed-input recovery.

Find it: Continue east and slightly uphill from the blue house to the green scaffolding, around 3650, 1220.

Do it:

  1. Put players on opposite sides of the lower scaffold, one beside each red button.
  2. Agree on a countdown that both players can hear or see.
  3. The first player presses their button and immediately signals.
  4. The second player presses the opposite button straight after the signal.
  5. If the selected world shows additional active buttons, assign one player to each and keep the same short sequence.

You are done when: confetti falls and the piece unlocks in the middle of the platform.

If it fails: regroup within communication range and shorten the interval between presses. Start the sequence again rather than repeatedly pressing at random.

A green scaffold status panel shows its active red indicator while another player waits across the gap
Use the status lights to confirm the scaffold sequence has started, then signal the partner at the opposite control.
The red Crosswalk reward rests on the central grey holder inside the green scaffold
After the coordinated controls register, collect the red piece from this central grey holder.

Release the golden key

Return all four red pieces to the beach control platform. Hold the matching red panel buttons to open the glass covers, place the pieces in the four slots, and take the golden key from the back of the panel.

The key is deliberately too large for the bridge lock. It must pass through five cutters:

  1. Use the first cutter beside the beach control panel.
  2. After every cut, wait for the top panel to move and reveal an arrow.
  3. Follow the first arrow to the rock face on the right side of the sandy path.
  4. Follow the next arrow to the left side of that path.
  5. Continue to the cutter near the water, close to the bottom of the Crosswalk stairs.
  6. Turn along the beach for the final cutter.

Do not guess the next cutter from memory: each machine's arrow is the reliable handoff. After the fifth cut, carry the shaped key up the Crosswalk stairs and insert it into the grey lock panel.

The shaped beach key is inserted into the grey lock beside the red Crosswalk
After all five cuts, use the finished key in the grey lock panel beside the Crosswalk.
The oversized golden key is carried to the first cutter beside the beach control panel
Begin at the cutter beside the beach panel; the uncut key is still visibly oversized.
The first key cutter's top arrow points along the sandy path between rocks
After each cut, read the arrow on top of the machine before carrying the key onward.
A beach key cutter on the sandy route between large boulders
The next cutter sits along the sandy path; stay between the rock walls instead of climbing away from the route.
The golden key is placed into another cutter with its next direction visible on top
Insert the key fully and wait for the cutter's arrow to settle before leaving.
A cutter arrow points toward the shoreline section of the beach route
The later arrows turn the route toward the water and the bottom of the Crosswalk stairs.
The golden key enters a final shoreline cutter beside the ocean
Use the shoreline cutter before turning back toward the raised red bridge.
The final cutter route looks back across coastal rocks toward the red Crosswalk
From the last coastal cut, return along the rocks toward the red Crosswalk and its lock panel.

What unlocking the Crosswalk changes

The drawbridge lowers and the group can enter the wider island. From this point on, tower control panels can accept rewards from puzzles beyond the nearest five, so later route pages describe efficient nearby sets rather than mandatory exclusive puzzles.

Related guides

Crosswalk piece 1

Big Walk Crane Button Puzzle

Find the yellow crane, build the correct player stack, press the high button, and collect the fixed Crosswalk reward.

Read guide
Crosswalk piece 2

Big Walk Spyglass Puzzle

Hold the telescope-platform button, follow the distant red signal, open the remote glass case, and collect the Crosswalk piece.

Read guide
Crosswalk piece 3

Big Walk Blue House Symbol Puzzle

Read the five inside symbols, choose matching pieces outside, submit them in order, and fix a rejected answer without copying a sample code.

Read guide
Crosswalk piece 4

Big Walk Green Scaffold Button Puzzle

Count the active controls, assign one player to each station, use one countdown, and recover a mistimed Crosswalk attempt.

Read guide
Spoiler-light

Big Walk Puzzle Teamwork

Choose a 2, 3, or 4+ world, divide observation jobs, and use in-game communication limits as part of the puzzle.

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Big Walk Map & Landmarks — Scoped Route Guide

Navigate the opening area, Crosswalk, Map Room, tower routes, trains, chairlift, and tunnels without a false full-map claim.

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Start here

Big Walk Beginner Guide — Your First Hour

Choose the right host and world size, test in-game communication, and avoid the most common first-session mistakes.

Read guide